Web Real-time Communication or WebRTC is an open standard Application Programming Interface (API) that integrates video and voice calling into browsers and apps – both on desktops and mobile apps. So, instead of downloading or creating an extension for a third-party application like Skype, users can make a video or voice call from their desktops or mobile phones.
Although a plethora of companies have been working on their versions, standardisation and uniformity in WebRTC has been achieved recently. At present, Internet Engineering Taskforce (IETF) RTCWeb Working Group and World Wide Web Consortium (W3C) are working to achieve a level of standardisation in WebRTC solutions.
One of the key reasons why WebRTC has gained such prominence in such a short span of time is that a number of companies are working to leverage the commercial use of WebRTC solutions. The global WebRTC market is poised to expand at a whopping 45% during 2015-2025, and reach US$ 23 billion in revenues. Considering the wide-ranging applications where WebRTC can replace services currently available in the market, it can be said that many new companies will soon make a foray in the market. Mentioned below are the top 10 leading companies in WebRTC industry. It is important to note here that the ranking is not done on the basis of revenues earned by these companies, but by the opinion of influence and WebRTC experts around the world.
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Top 10 Key Players in WebRTC Market
WebRTC: The State of the Market
The global WebRTC market, although at a nascent stage currently, is expected to witness explosive growth in the next decade. As smartphones, tablets, desktops, and laptops – devices which can integrate WebRTC – witness surging sales, especially in the developing world, adoption of WebRTC will increase dramatically. Use of WebRTC for calling and texting can shrink the revenues of telcos considerably.
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WebRTC finds its application in a wide range of end-use industries, including voice calling, video conferencing, social networking, and real-time role play gaming. Use of WebRTC for video conferencing currently accounts for the bulk of the revenues, and by 2025, this application segment is anticipated to generate over half of global revenues.
Although WebRTC solutions and services are highly sought-after globally, adoption is strong in North America and Western Europe. These two regions collectively account for nearly 60% revenues of the global WebRTC market.
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